Tag: math
Day 10
by BlueThen on Jan.09, 2010, under Chase Engine, Dev Log
Remember yesterday, I said “If tomorrow also provides the convenience of a snow day, I’ll take advantage of that as well…”? Well, today happened to also be a snow day (woohoo!), and I did as I told you. I worked on Chase’s Engine. I’m currently at about 744 lines of code, so I’ve made some progress since I started the conversion. Yesterday’s version included support for handling coordinates, polygons, and models in 3D space. It also had some transformation functions (translate, dilate, and rotate) for coordinates and polygons.
Chase
by BlueThen on Dec.13, 2009, under Chase Engine, Personal
I’ve been working on a game for a little under a month (ever since November 21st). It started out as an idea several months earlier, in which I proceeded to work on in mSL. I got a wireframe isometric engine made and running fairly nice (roughly 40 fps, which was godly for such a slow language). I had some problems with mSL, however. Resources played too large of a factor, and involved having to use every little hack I could come up with to speed it up. I was literally optimizing it to the very byte. That would’ve been fine for a simple game, but I had bigger plans for my game.
