Since I finished Curtain, I’ve been experimenting with simulating ragdolls. Click here to play with some ragdolls. For programmers out there interested in the source: hang tight. I haven’t finished cleaning up the source completely yet, but it’ll be released soon (All my sources are released at OpenProcessing).
There’s something about ragdolls that I enjoy a lot. You can swing them, fling them, smash ‘em and put ‘em in a pot. What I made wasn’t exactly full body 3D ragdolls, but it’s set the path for further ragdoll fun for myself. Check the rest of the post for further ragdoll mechanics and what-not. Keep in mind the “constraints”, “masses”, and other stuff involve the algorithms in my Verlet Integration tutorial. (Part 1, Part 2)