DevLog

Tag: particles

Chase

by on Dec.13, 2009, under Chase Engine, Personal

I’ve been working on a game for a little under a month (ever since November 21st). It started out as an idea several months earlier, in which I proceeded to work on in mSL.  I got a  wireframe isometric engine made and running fairly nice (roughly 40 fps, which was godly for such a slow language). I had some problems with mSL, however. Resources played too large of a factor, and involved having to use every little hack I could come up with to speed it up. I was literally optimizing it to the very byte. That would’ve been fine for a simple game, but I had bigger plans for my game.

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Galaxy

by on Dec.04, 2009, under Processing App

Galaxy is another one of my Processing Apps. It’s another particle engine, but with the particles all rotating around the center on their own axis. Each particle’s speed is determined by the distance from the center, and can be effected by the user dragging the cursor left or right.

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