Tutorial
Fun with Ragdolls
by BlueThen on Feb.21, 2011, under Processing App, Tutorial
Since I finished Curtain, I’ve been experimenting with simulating ragdolls. Click here to play with some ragdolls. For programmers out there interested in the source: hang tight. I haven’t finished cleaning up the source completely yet, but it’ll be released soon (All my sources are released at OpenProcessing).
There’s something about ragdolls that I enjoy a lot. You can swing them, fling them, smash ‘em and put ‘em in a pot. What I made wasn’t exactly full body 3D ragdolls, but it’s set the path for further ragdoll fun for myself. Check the rest of the post for further ragdoll mechanics and what-not. Keep in mind the “constraints”, “masses”, and other stuff involve the algorithms in my Verlet Integration tutorial. (Part 1, Part 2)
Updated Curtain and How to Improve Your Verlet Cloth Simulator
by BlueThen on Feb.12, 2011, under Processing App, Tutorial
Click here to view curtain updated (Most of the update was behind the scene stuff, but tearing was added as well as a few adjustments. Right click and drag to tear. Press ‘r’ to restart, and ‘g’ to toggle gravity).
Click here to view Part 1 (How to build a Verlet Integrated cloth simulator)
So last week I made a blog post discussing how I made Curtain. It described things like the physics and mostly, the Verlet Integration. Today I’d like to go into more detail on how to further improve the Verlet Integration method used by making it more consistent and easier to tune. I’ll also be talking about some of the changes done to Curtain.
Curtain and How To Build a Fabric Simulator
by BlueThen on Feb.05, 2011, under Processing App, Source Code, Tutorial
Click here to view Curtain (the fabric simulator)
A cloth simulator is one of those things I’ve always wanted to make. I’ve given it a few attempts in the past, but hadn’t made much progress. Here I managed to make something that works (and pretty darn well, too) after doing about a week’s worth of research. If you’re a programmer or just plain interested, check out the details of the simulator after the jump.
Do you like balls?
by BlueThen on Jan.22, 2011, under Processing App, Tutorial
Click here to play with some balls.
I made a ball physics simulator awhile back to try out an algorithm I had in my head. Last month, I made it a bit more accurate and I just now decided to release it. For fellow programmers out there, see how it’s done after the jump.

















