Processing App
Fun with Ragdolls
by BlueThen on Feb.21, 2011, under Processing App, Tutorial
Since I finished Curtain, I’ve been experimenting with simulating ragdolls. Click here to play with some ragdolls. For programmers out there interested in the source: hang tight. I haven’t finished cleaning up the source completely yet, but it’ll be released soon (All my sources are released at OpenProcessing).
There’s something about ragdolls that I enjoy a lot. You can swing them, fling them, smash ‘em and put ‘em in a pot. What I made wasn’t exactly full body 3D ragdolls, but it’s set the path for further ragdoll fun for myself. Check the rest of the post for further ragdoll mechanics and what-not. Keep in mind the “constraints”, “masses”, and other stuff involve the algorithms in my Verlet Integration tutorial. (Part 1, Part 2)
Updated Curtain and How to Improve Your Verlet Cloth Simulator
by BlueThen on Feb.12, 2011, under Processing App, Tutorial
Click here to view curtain updated (Most of the update was behind the scene stuff, but tearing was added as well as a few adjustments. Right click and drag to tear. Press ‘r’ to restart, and ‘g’ to toggle gravity).
Click here to view Part 1 (How to build a Verlet Integrated cloth simulator)
So last week I made a blog post discussing how I made Curtain. It described things like the physics and mostly, the Verlet Integration. Today I’d like to go into more detail on how to further improve the Verlet Integration method used by making it more consistent and easier to tune. I’ll also be talking about some of the changes done to Curtain.
Curtain and How To Build a Fabric Simulator
by BlueThen on Feb.05, 2011, under Processing App, Source Code, Tutorial
Click here to view Curtain (the fabric simulator)
A cloth simulator is one of those things I’ve always wanted to make. I’ve given it a few attempts in the past, but hadn’t made much progress. Here I managed to make something that works (and pretty darn well, too) after doing about a week’s worth of research. If you’re a programmer or just plain interested, check out the details of the simulator after the jump.
Do you like balls?
by BlueThen on Jan.22, 2011, under Processing App, Tutorial
Click here to play with some balls.
I made a ball physics simulator awhile back to try out an algorithm I had in my head. Last month, I made it a bit more accurate and I just now decided to release it. For fellow programmers out there, see how it’s done after the jump.
3D Pong
by BlueThen on Nov.17, 2010, under Processing App
I’m sure most of you have played 3D Pong or Curveball atleast once. Well, I made my own version. Nothing fancy, and probably not as great as the games I just linked to, but oh well. It’s something I made in my Computer Programming class. Not as a project, but just from nothing else to do. So yea, click here.
Vortex
by BlueThen on May.29, 2010, under Processing App, Source Code
Good evening. I’ve made a few things in the past month, but all of them weren’t completely or unique enough to be released. I made this thing called “Vortex” today, though. It’s pretty much my Rotate program with depth added. Check it out.
Edit: Click here for anyone who wants to see the source.
Straggle
by BlueThen on Apr.03, 2010, under Processing App
Hey guys. I made another app today. I never really had a set concept with this one, I just fiddled with the code until I came out with something pretty satisfactory. There’s no interaction, but a pretty neat animation that’s completely different every time (the lines’ paths are random). Check it out here.




















