DevLog

Personal

Finals

by on Dec.18, 2009, under Personal

I normally set aside my weekends for developing programs (in this case, Chase), but it’s looking like I won’t be this weekend. We have finals this Friday, next Monday, and the day after that, and I need to prepare for that. Also, we’ll be having company on Saturday, and my sister is coming over from College on Monday.

Development on Chase up to this point has been going super slow. I’ve only been able to use a few weekends to work on it. I’d work on it on the week days if I didn’t have school crowding my time, and family keeps making plans with me during some weekends. I’ve only had 6 days since the 21st of November to work on this. At this rate, Chase isn’t going to be completed any time soon, unless I get together a development team of some sort, which I doubt I’ll do.

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Chase

by on Dec.13, 2009, under Chase Engine, Personal

I’ve been working on a game for a little under a month (ever since November 21st). It started out as an idea several months earlier, in which I proceeded to work on in mSL.  I got a  wireframe isometric engine made and running fairly nice (roughly 40 fps, which was godly for such a slow language). I had some problems with mSL, however. Resources played too large of a factor, and involved having to use every little hack I could come up with to speed it up. I was literally optimizing it to the very byte. That would’ve been fine for a simple game, but I had bigger plans for my game.

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Explode Code Updated

by on Dec.03, 2009, under Dev Log, Personal, Source Code

I didn’t have much time last night to fully revise Explode’s code. So today I finished that job. I revised a lot of the comments, converted the coordinates from float to PVector datatype, PVector is a class object in Processing’s API, which allows programmers to easily manage vector coordinates in 2 or 3 dimensions. I combined two calculations done to find the new coordinate of each particle into one, among other changes.

I also updated Galaxy, but I’ve yet to document the actual app on here. If you’ve seen the app before (on OpenProcessing), you’ll find that there’s a noticeable change now.  The speeds are inverted. Instead of being faster on the outside and slower on the inside, it’s now faster on the inside and slower on the outside. I also did similar changes to Galaxy as I did to Explode. Coordinates converted to PVector, and revised comments and code.

It’s been pretty hard in keeping up with programming. I’m taking Drivers Ed, which is taking up a good part of my day, and I’m often exhausted by the time I return from school.

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