July 19, 2011·
Category :Dev Log| Processing App| Source Code·
tags : curtain, fabric, physics, Processing, simulator, verlet·
Click here to see How to Make a Fabric Simulator
Click here to see How to Make a Fabric Simulator Part 2
Yesterday and today I made some long needed changes to Curtain‘s code. Most of it is behind the scenes stuff. The most noticeable change will be how it interacts with the mouse. It should now be a lot smoother and when the user is tearing (right clicking), it wont just tear at points it sees the cursor at, but it’ll tear ALL points between the cursor’s current and previous positions. Meaning it’s now a lot easier to slice the curtain in half with just one swipe.
You might also notice changes in the speed since the majority of the changes are optimization. You’ll only notice it if Curtain was laggy or slow for you before this update. To try out the newly optimized Curtain, check it out here. You can also check out its source here or here. To see a list of updates, jump to the end of the post.
July 15, 2011·
Category :Art| Processing App| Source Code·
tags : algorithm, algorithmic, art, beautiful, nebula, procedural·
A lot of the pictures in Algorithmic Art were made using a program I started on a few days ago. I took Curtain and made it 3D. The fabric gets created in the center of the screen, with different parts of it being accelerated in all directions. It’s rendered onto the screen semi-transparently over and over and eventually you get a very organic nebula-like piece of art.
I feel like a lot of what makes the pictures amazing is watching the nebula itself grow. I cleaned it up, and released the applet online which you can try by clicking here. I’ve also uploaded the source on OpenProcessing and Hawkee
Don’t forget I have a Twitter, also a Google Plus profile.
July 11, 2011·
tags : art, beautiful, colorful, nebula, Processing·
I added a page (link at the top of each page) for showcasing pictures generated using algorithms. Every now and then I might post a series of pictures and make a post here about them, but I mostly talk about the art on Twitter. Follow me if you haven’t already!